toqer
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Posts: 4
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Post by toqer on Dec 14, 2017 7:55:42 GMT
Hi Hiro, My name is Robert. I saw the other day you stopped by my daughters youtube channel. www.youtube.com/watch?v=uhyHysiN4bAShe's 12, so it means a lot to her when people say hi on the channel. I just wanted to say thank you for Beepcomp. I started playing with it myself. One thing I noticed was the songs for Y's 1. As a kid I had a TurboGrafX16 (Pc-Engine in Japan) and played through Y's 1 and 2. It really dug up some nostalgia there. I don't know if you know this, but Beepcomp sort of reminds me of a program called "Advanced Music Processor" for the 8-bit atari. www.youtube.com/watch?v=i1exer8fIboYou're awesome man!
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Post by Hiro on Dec 15, 2017 0:08:27 GMT
Hi Robert, You're very welcome! I enjoyed listening to the song your daughter created very much. It's a great pleasure to know my program is helping people express their creativity! It's nice to know you played the Ys series. These were real quality RPG games everyone loved for their state-of-the-art game engines (... well, they were at the time). Plus many people list them among the games with the best soundtrack. I enjoyed listening to the Atari music you sent me the link for. It's very interesting that the Atari had a sound engine very close to that of the MSX computer I had in Japan! It's fascinating to see parallels like this when the early PC market was completely different in our country. I hope you enjoy using BeepComp, and feel free to drop by again to share your thoughts and make any suggestions you might have! Kind regards, Hiro
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toqer
New Member
Posts: 4
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Post by toqer on Dec 15, 2017 7:50:44 GMT
I'll be by often. Was working on this tonight, transcribing the mega man select screen from a midi. It's not done or bug free yet, just to show you how much I'm enjoying it @g TEMPO=220 MASTERVOLUME=15 @1 O1 G#>G#<G#>G#<G#>G#<G#>G#<G#>G#<G#>G#<G#>G#<G#>G#<F#>F#<F#>F#<F#>F#<F#>F#<F#>F#<F#>F#<F#>F#<F#>F#<G#>G#<G#>G#<G#>G#<G#>G#<G#>G#<G#>G#<G#>G#<G#>G#<F#>F#<F#>F#<F#>F#<F#>F#<F#>F#<F#>F#<F#>F#<F#>F# @2 O4 D#>C<D#>C<D#>C<D#A#D#A#D#A#D#>C#<D#>C#<D#>C#<D#>C#<D#>C<D#>C<D#>C<D#A#D#A#D#>C<D#>C<D#>C<D#A#D#A#D#>C<D#>C<D#>C<C#>C<C#>C<C#>C<C#A#C#A#C#A#C#G#C#G#C#G#A#C#A#C#A#C#G#C#G#C#A#C#A#C#D#>C
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toqer
New Member
Posts: 4
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Post by toqer on Dec 15, 2017 8:03:47 GMT
Turn it into a VSTI. I'd love to use this with reaper. www.reaper.fm
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Post by Hiro on Dec 15, 2017 10:33:52 GMT
Hi Robert, This is coming along very nicely! It's interesting how back in those days they used arpeggios to overcome the limited polyphony. Creating a VST version is a great idea. Actually, programs like Reaper, Sonar and Cubase already come with nice MIDI editors, so even a plug-in with just the sound engine would come in handy. I'm glad you're enjoying BeepComp!
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toqer
New Member
Posts: 4
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Post by toqer on Dec 17, 2017 0:09:51 GMT
If you do a VST, I hope you don't strip it down too much. It'd be neat if it was like a sampler, where each note plays a different Beepcomp file. Like..
A# Super Mario B# Mega Man C# Castlevania D# Y's
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Post by Hiro on Dec 17, 2017 8:59:22 GMT
Haha, then you could splice up parts of all those songs to come up with a real fun remix... I did think about creating an import function for NFS file formats. Then you could play original soundtrack data from many popular NES game titles in BeepComp www.vgmpf.com/Wiki/index.php/NSF
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