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Post by Hiro on Apr 15, 2016 9:53:22 GMT
I have started my little experiment to build a C++ library to control the BeepComp player engine for game programmers. The idea driving this experiment is to come up with a background audio engine that can load directly and play BeepComp source text files. This way, you won't have to convert your sources to audio files at all! It is far from complete, and what I have put together is minimal. But the basic functionality you can start playing around with is there - like loading, starting, seeking, changeing volume etc. - so if you're a developer and would like to give it a spin, you can read more about it here: codrspace.com/hiromorozumi/beepcomp-player-for-game-development-experimental/Any feedback and suggesions are welcome!
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